OpenMPT 1.23.04.00 released

The latest version of OpenMPT has been released today.
This is mostly a bugfix to address bugs found in the previous OpenMPT 1.23 release, but also brings a few other improvements. These are the noteworthy improvements and changes in OpenMPT 1.23.04.00:

  • Added possibility to interpolate the instrument column.
  • When removing something from the order list, OpenMPT stays at the previously selected pattern.
  • With overflow paste, marking the pasted pattern area was not working when the paste ended exactly in the last pattern row.
  • Select / Copy Select keys should no longer interfere with mouse dragging.
  • Fixed flickering of current-row highlight in pattern view on Wine.
  • When trying to load a plugin where both the 32-bit and 64-bit version are registered in OpenMPT, prefer the native version.
  • Small fixes in the plugin bridge to address some crashes.
  • Loading ADPCM samples was broken for XM and MOD files.
  • Fixed 24-bit playback with DirectSound and WaveOut in some cases.
  • When loading plugins during startup, the error message that was potentially shown didn't appear in the task bar, making it easy to forget about such a half-initialized OpenMPT instance.

For a complete list of changes, have a look at the release notes and the full version history.

Comments

SKID ROW says:

The Font is too small, kriege Augenkrebs!

Saga Musix says:

You can choose a larger font in the colour setup.

WindedCone says:

you should add it so when changing a .mod it a .xm and above it doesnt
screw up the pitch

Saga Musix says:

Please provide an example where MOD to XM conversion fails and post it on the issue tracker. I can't spot any mistakes there.
In case you mean that XMs sound like they're transposed up by a few cents, this is because of the differences between Fasttracker and Amiga trackers interpreting frequency and cannot be changed.

DaVince says:

Whoa, a Wine-specific fix? And one that had always been a noticeable thing up until now? Thanks for that! :)

Saga Musix says:

Yes, they do happen if someone knows how to fix them (if it's possible at all) and the fix isn't too much work. Generally, though, you should report any Wine-speicific bugs to the Wine team, or they might never get fixed.

Waxhead says:

Just wanted to shout out thanks for yet another OpenMPT release. Glad that those of us who run on pure penguin power also are thrown some goodies.

I ditched Windows on the desktop in November 2013 and the experience so far have much less frightening than what I was expecting (and I have been using Debian for some years before ditching Windows). To be honest it has actually been a pure joyride and it have made computing fun again. Just like the good old C64/Amiga days except much faster and not a single crash or lockup ;)

I hope that one day OpenMPT will run native on UNIX like platforms!

Mindfield says:

Question for you guys. I'm a MODder from way back and recently uncovered a number of my MODs from the early Internet that I thought were lost (thank you, AMInet!). However, because some of my early MODs were composed on an NTSC machine that didn't have global tempo, they were sensitive to playback on machines that were either PAL or NTSC format and used the vertical blank interrupt timer for playback. I didn't switch to an non-VBI tracker until later, and never bothered to go back and fix my old MODs. Is there a way, or can there be included in OpenMPT a way to change the global tempo relative to the set tempo commands within a MOD to simulate PAL vs. NTSC? Some of my old MODs used sample loops that relied on good timing because they constantly changed tempo every line to simulate a between-tempo speed, so changing them manually would be a pain in the butt. If I could change the global relative tempo it would definitely make things easier.

Saga Musix says:

I always thought that the PAL vs NTSC different is already handled by having a different middle-C frequency on the two systems, because the base clock is different? If this wasn't the case, hundreds of MOD files would sound wrong in about any player these days, wouldn't they?
However, discussing this in the comments section of a news article is a bit painful, so please post on the forums for further discussion.